All titles have an internal title tag that can be found in game\common\landed_titles\00_landed_titles.txt. Note that pressing the Tab key with the debug window open will show a list of commands, and pressing tab again after typing chosen command will show parameters available for the command in the debug window. Will not work for lordships/baronies. Removes [doctrine id] from [faith id], if no faith is specified then the player character's faith. Pressing tab reveals all law IDs. Changes the culture of all counties of [culture id] to [culture id]. Information, Frequently Asked Players that would like a better understanding of the traits before they add or remove them are thus advised to visit the Crusader Kings 3 Wiki for further details. Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. Negative values lower it. the title of a player created Empire) do not follow the same naming convention. Adding [character id 1] [character id 2] creates a secret held by the respective character(s). Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month. I seem to recall doing that by accident once while fooling around with some stuff lol. Removes all character modifiers from [character id], if no character is specified then the player character. These are traits that have a chance of being passed down from a character's parents. Discovers [era id] and all its innovations for the player character's culture. For modding, it's better to use both a mod and launch options. add_doctrine doctrine_gender_equal catholic. This article has been verified for the current version (1.8) of the game. 2018 - 2023 - Gamer Tweak. Default 1000. Roman Triumph. First of all, locate the event you want at: ProgramFiles(x86)\Steam\steamapps\common\Crusader Kings III\game\events. Negative values lower it. Disclaimer, that is not a representation of my beliefs, just a work around I role played with. Prints all effects, event scopes, modifiers, on actions, triggers, etc. Changes the culture to [culture id] for [character id], if no character is specified then the player character. After launching the game, make sure you have the correct checksum. The minimum supply limit of a barony is 1000. Type into the window set_county_faith = faith:catholic or whatever religion you want the county to convert to and press 'Run'. Otherwise, Shift + Alt + C may work if the prior combinations did not. It will also print the event trigger, which can however cause some false positive error logs. I'm not playing on Ironman, cuz I got some mods, so I don't mind using the event cheat for this, but I can't seem to find the event ID for a Crusade to start. Parameter Usage On a more positive note, I hope you enjoyed this guide, and it helps you have fun playing the game the way YOU want it to go. Reply. This page was last edited on 5 February 2023, at 08:45. Privacy Policy. AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Privacy Policy. Both positive and negative traits have their strengths and weaknesses, and most are useful to some extent. Sets the diplomacy skill to [amount] for [character id], if no character is specified then the player character. Negative values lower it. It's a file in the CK2 folder called /Crusader Kings II/events/event_id.txt. Adds [amount] of development to all counties. It's worth noting that there is some subjectivity when it comes to terms like "positive" and "negative" in Crusader Kings 3. The only aim about this guide is to provide a list of Trait IDs that you can use with these commands in the game. Pressing tab reveals all doctrine IDs. Commands.gg is not affiliated with any game(s) on this page. They are different from scripted commands. This article has been verified for the current version (1.8) of the game. Right-click on your Desktop, choose New -> Text Document. If a trait displays two names in-game, use the one in brackets, Turn all upper case letters into lower case (, Open the file with a text editor like Notepad++ and search for any instances of the in-game name using, In the same folder as the previous file, open the file. Adds [amount] of learning skill to [character id], if no character is specified then the player character. Find below a searchable list of all event IDs from CK3 for use with the event console command. effect create_artifact_al_dawat_effect = { OWNER = this }, effect create_artifact_al_hafir_effect = { OWNER = this }, effect create_artifact_pedestal_al_jabal_effect = { OWNER = this }, effect create_artifact_al_sayf_al_khass_effect = { OWNER = this }, effect create_artifact_al_taj_crown_effect = { OWNER = this }, effect create_artifact_pedestal_al_yatima_effect = { OWNER = this }, effect create_artifact_abhidhamma_pitaka_effect = { OWNER = this }, effect create_artifact_afarganyu_effect = { OWNER = this }, effect create_artifact_arms_of_alexander_effect = { OWNER = this }, effect create_artifact_aruval_effect = { OWNER = this }, effect create_artifact_kantele_effect = { OWNER = this }, effect create_artifact_angelicas_ring_effect = { OWNER = this }, effect create_artifact_aram_effect = { OWNER = this }, effect create_artifact_sculpture_ark_of_covenant_effect = { OWNER = this }, effect create_artifact_ascalon_effect = { OWNER = this }, effect create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this }, effect create_artifact_wall_banner_thankfulness_effect = { OWNER = this }, effect create_artifact_various_bells_santiago = { OWNER = this }, effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this }, effect create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = this }, Branch of one of the Wish-Granting Kalpavrikshas, effect create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this }, Branch of the Tree of Life standing on the rock Alatyr, effect create_artifact_bronze_head_effect = { OWNER = this }, effect create_artifact_khanda_effect = { OWNER = this }, effect create_artifact_goblet_chalice_of_dona_urraca = { OWNER = this }, effect create_artifact_chinese_caligraphy_effect = { OWNER = this }, effect create_colada_effect = { OWNER = this }, effect create_artifact_pedestal_justinian_effect = { OWNER = this }, effect create_artifact_nikephoros_crown_effect = { OWNER = this }, effect create_artifact_crystal_carving_effect = { OWNER = this }, effect create_artifact_pedestal_cup_jamshid_effect = { OWNER = this }, effect create_artifact_curtana_effect = { OWNER = this }, effect create_artifact_dagger_of_rostam_effect = { OWNER = this }, effect create_artifact_pedestal_david_harp_effect = { OWNER = this }, effect create_artifact_wall_banner_kaviani_effect = { OWNER = this }, effect create_artifact_dhammapada_effect = { OWNER = this }, effect create_artifact_dragvandil_effect = { OWNER = this }, effect create_artifact_durendal_effect = { OWNER = this }, effect create_artifact_excalibur_effect = { OWNER = this }, effect create_artifact_various_aquamanile_santiago = { OWNER = this }, effect create_artifact_pedestal_great_diamond_effect = { OWNER = this }, effect create_artifact_edmund_head_effect = { OWNER = this }, effect create_artifact_ibeji_effect = { OWNER = this }, effect create_artifact_pedestal_ikenga_effect = { OWNER = this }, effect create_artifact_wall_banner_edessa_effect = { OWNER = this }, effect create_artifact_pedestal_crown_iron_effect = { OWNER = this }, effect create_artifact_jewelled_danda_effect = { OWNER = this }, effect create_artifact_joyeuse_effect = { OWNER = this }, effect create_artifact_kaves_apron_effect = { OWNER = this }, effect create_artifact_essen_crown_effect = { OWNER = this }, effect create_artifact_kladenets_effect = { OWNER = this }, effect create_artifact_legbiter_effect = { OWNER = this }, effect create_artifact_makarakundala_effect = { OWNER = this }, effect create_artifact_mantle_of_the_prophet_effect = { OWNER = this }, effect create_artifact_sword_mmaagha_kamalu_effect = { OWNER = this }, effect create_artifact_monomachus_crown_effect = { OWNER = this }, effect create_artifact_pedestal_koh_i_noor_effect = { OWNER = this }, effect create_artifact_nagelring_effect = { OWNER = this }, effect create_artifact_navaratna_effect = { OWNER = this }, effect create_artifact_olifant_effect = { OWNER = this }, effect create_artifact_papal_tiara_effect = { OWNER = this }, effect create_artifact_peacock_throne_effect = { OWNER = this }, effect create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this }, effect create_artifact_robe_kassapa_effect = { OWNER = this }, effect create_artifact_qadib_al_mulk_effect = { OWNER = this }, effect create_artifact_quernbiter_effect = { OWNER = this }, effect create_artifact_reichskrone_effect = { OWNER = this }, effect create_artifact_ruyi_effect = { OWNER = this }, effect create_artifact_zomorrodnegar_effect = { OWNER = this }, effect create_artifact_pedestal_shankha_conch_effect = { OWNER = this }, effect create_artifact_siddhachakra_effect = { OWNER = this }, effect create_artifact_skull_cap_charlemagne_effect = { OWNER = this }, effect create_artifact_sledovik_effect = { OWNER = this }, effect create_artifact_spear_of_the_prophet_effect = { OWNER = this }, effect create_artifact_staff_kakusandha_effect = { OWNER = this }, effect create_artifact_throne_scone_effect = { OWNER = this }, effect create_artifact_sutta_pitaka_effect = { OWNER = this }, effect create_artifact_wall_sword_attila_effect = { OWNER = this }, effect create_artifact_wall_muhammad_sword_effect = { OWNER = this }, effect create_artifact_szczerbiec_effect = { OWNER = this }, effect create_artifact_throne_charlemagne_effect = { OWNER = this }, effect create_artifact_throne_solomon_effect = { OWNER = this }, effect create_artifact_wall_cid_sword_effect = { OWNER = this }, effect create_artifact_turquoise_throne_effect = { OWNER = this }, effect create_artifact_vinaya_pitaka_effect = { OWNER = this }, effect create_artifact_fp2_votive_crowns_effect = { OWNER = this }, effect create_artifact_konagamana_effect = { OWNER = this }, Console Window (accepts console commands), Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others), Debug Character Interactions (user can instantly change opinion, imprison and more), Ctrl + clicking on a portrait takes control of the character, while Alt + click kills them, File watcher that automatically reloads changed files (including mods) into memory, Scroll down to "Open game in Debug Mode" section and click Launch, Go to your CK3 directory, "binaries" folder, Right-click ck3.exe and create a shortcut, Right-click the shortcut, open Properties, Check "Add command line arguments" and enter, In the game page, select Settings (next to the Play button at the top of the page). But some alternatives exist. They are not very impressive on their own, but are used in great numbers to complement more important troops. Information, Frequently Asked Or more specifically the errant heir event Id. Adds [regiment id] of of men-at-arms to [character id], if no character is specified then the player character. Most people would prefer to control characters that don't exhibit these traits, since they can be a bit harder to control in the game. It can be disabled from the console, but can't be re-enabled after it's closed (unless with mods). Find below a searchable list of all event IDs from CK3 for use with the event console command. Sets the stress to [amount] for [character id], if no character is specified then the player character. 127. All traits have a tag that is referenced internally by the game. Games, music, TV shows, movies, and a little bit of everything else. Certain traits that aren't really of a positive nature are referred to as Criminal traits. It was last verified for, https://ck3.paradoxwikis.com/index.php?title=Template:Event&oldid=293, Play May 23, 2015; Add bookmark #2 It's a file in the CK2 folder called /Crusader Kings II/events/event_id.txt Effects that happen after selecting any option. These traits can be received from parents who have a founding or descendant trait of their own. ID and namespace Namespaces can be any alphanumeric string (without the '.' character), and are used as prefix in the form <namespace>.<id>. Adds [amount] of development to [county id or barony id], if no county is specified then the player character's capital. These can be given and removed over the course of a playthrough. I'm not playing on Ironman, cuz I got some mods, so I don't mind using the event cheat for this, but I can't seem to find the event ID for a Crusade to start. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. A Levy has 10 Damage and 10 Toughness. Table View Card View Debug mode is a set of game tools that allow to modify game behavior outside of normal means. [ROOT.Char.Custom('PilgrimageHeader')] All Roads Lead to Rome, [ROOT.Char.Custom('PilgrimageHeader')] The Arrival, [ROOT.Char.Custom('PilgrimageHeader')] Critical Bhikkhu, [ROOT.Char.Custom('PilgrimageHeader')] Holiness of the Forest, [ROOT.Char.Custom('PilgrimageHeader')] Ritual Cleansing, [ROOT.Char.Custom('PilgrimageHeader')] Ziyarat, [ROOT.Char.Custom('PilgrimageHeader')] Ihram, [ROOT.Char.Custom('PilgrimageHeader')] The End Is Nigh, [ROOT.Char.Custom('PilgrimageHeader')] Adam's Innocence, [ROOT.Char.Custom('PilgrimageHeader')] Tears of [ROOT.Char.GetFaith.WaterGodName], [ROOT.Char.Custom('PilgrimageHeader')] Cocky Lordling, [ROOT.Char.Custom('PilgrimageHeader')] Wretched Pauper, [ROOT.Char.Custom('PilgrimageHeader')] A Desire for Intimacy, [ROOT.Char.Custom('PilgrimageHeader')] The Mystic, [ROOT.Char.Custom('PilgrimageHeader')] Rasping Cough, [ROOT.Char.Custom('PilgrimageHeader')] Sickness, [ROOT.Char.Custom('PilgrimageHeader')] Reflections. Hungarian forces, operating with the consent of Germany, have marched into Slovakia and annexed it into Hungary. test_event [eventid] [character] - Evaluate if an event can be triggered for a character. Providing a list of the trait IDs that can be used with these commands is the exact purpose of this helpful resource. Default 1000. Someone should really put all of the events and their IDs into the CK2 wiki so you can trigger what you want. Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Siege Weapons are Regiments that cannot fight in battle, but will greatly increase Siege Progress when attacking Holdings. Table View. MORE: Crusader Kings 3: How To Change Culture. When debug mode is activated, characters, interactions and events will show debug info which is normally hidden during normal gameplay. Default 1000. So, I went with the miscarriage. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles. Adds [amount] of catalyst points towards the next phase of [struggle id]. Pressing tab reveals all era IDs. Type the name of a title, or a title ID, into the search box below to instantly search our . Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character's dynasty. Find the event you want. Adds [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. It also features shorter truces with no prestige penalty for breaking them and alliances without marriage.
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